File #


// Path is an opaque locator for a file (e.g. in a unix-style filesystem).
type Path string

// File is a variable length data container.
// The File interface is modeled after a unix-style file, but abstracts the
// underlying storage system.
type File interface {
    Path()   Path
    Size()   int
    Close()  error

    // Read reads from File into buf, starting at offset, and for size bytes.
    Read(offset int, size int, buf Bytes) struct {size int, e error}

    // Write writes from buf into File, starting at offset, and for size bytes.
    Write(offset int, size int, buf Bytes) struct {size int, e error}
}